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Gran Turismo - in which I tried to play through the entire single-player campaign in a Toyota Sprinter Trueno similar to the one Takumi Fujiwara drove in Initial D, and got closer than I thought I would to completing it - was released in Japan in December 1997 and the rest of the world in May 1998, immediately became a massive hit, and went on to become the biggest-selling game in the history of the PS1, with nearly 11 million copies sold, Final Fantasy VII being the only other game to reach the 10 million mark. During the game's development, Sony had no idea that it would become the global juggernaut that it did, and so the car lineup, as massive as it was, consisted mostly of Japanese cars, with a few token British and American sports cars, such as the Aston Martin DB7 and Chevrolet Corvette.

A consequence of this was a massive explosion of interest in Japanese cars in the rest of the world - for example, the Official UK Playstation Magazine's review of GT2 noted an influx of companies dedicated to importing Japanese cars in the two years since GT1's launch. Just across the Irish Sea, this video essay - aside from mentally transporting me to one night in summer of 2004, when, as a teenager on holiday in Tramore, I came across a tuned car meet in a car park - directly credits Gran Turismo with a shift in focus towards Japanese cars in the Irish car scene:


In contrast, GT2's car list is much more balanced in geographical terms - while enough Japanese cars have been added to the point that GT2 is practically a playable encyclopaedia of the '90s Japanese car industry, a much wider range of European and American manufacturers are now represented. Nevertheless, I'm sticking with my trusty AE86 as I tackle the sequel to "The Real Driving Simulator".

What's changed since GT1?

Not only has the car count massively increased, but so has the variety of tracks, with a real-world track appearing for the first time (Laguna Seca), another one kinda-sorta appearing (the oval track at Motegi), and a few others based on real-life locations. This means more events to accommodate them, and not only that, but these events generally take the form of several individual races rather than multi-race championships. Within each event, except for some of the late-game events, each race is more difficult than the last, with faster opponent cars and higher licence requirements to enter. There are also maximum power levels for each race, starting at 98hp for some of the kei car races and going up in nearly-but-not-quite 50hp intervals (since these would have been 100ps, 150ps, 200ps, etc., in the Japanese version, with "ps" being a rough equivalent to horsepower - ps is short for pferdestärke, which is German for horsepower - based on metric units) until the Grand Valley 300 endurance race and race 3 of the 4WD Challenge, with the highest power limit in the game at 690hp, while the Sunday Cup, Clubman Cup, and some late-game events have no power limit at all. Finally, although it isn't relevant to this playthrough, rallying (or at least driving on loose surfaces, as the rally events aren't structured like actual rallies at all) appears in the GT series for the first time. Some aspects of GT1 did not make it into the sequel, though - most notably, there are no qualifying sessions, so you start every race in 6th place.

Starting out

GT2 included a feature where you can carry over the B and A licences from a GT1 save - I take advantage of this to speed up the early game. I then head to the Toyota used car dealership, where I find the two-tone Trueno for 7,718 credits.

The Toyota Sprinter Trueno in the used car dealership in GT2, available for 7,718 credits

My first order of business is to head to the Sunday and Clubman Cups. I win race 1 of the Sunday Cup without difficulty, but have to settle for fourth in race 2 and second in race 1 of the Clubman Cup.

Race result: 1) Mini 2) Toyota Sprinter Trueno 3) MGF 4) Lotus Elan 5) Fiat Barchetta 6) Lotus Elise

Not so much Initial D as Mr Bean. Also, notice that at some points in the game the car is referred to as the "Corolla Trueno" - I believe this is because Polyphony Digital made more of an effort to localise the names of the cars, so the Mazda Roadster is now known as the MX-5 in the PAL version of GT2, and the Mitsubishi GTO as the 3000GT. As the Sprinter appears only to have been sold in Japan and Australia, it's renamed as the Corolla in international versions, leading to oddities like this.

Going forward, the plan for this run is to tackle the events in order of their power limit. Since the Trueno starts off with 125hp, I will start with the sole 147hp event in the game, race 1 of the Lightweight K Cup for kei cars. Erm, hang on...

  Toyota Sprinter Trueno Kei car (maximum allowed)
Length (mm) 4,205 3,400
Width (mm) 1,625 1,480
Engine displacement (cc) 1,600 660

Obviously the Trueno isn't a kei car, but for the majority of GT2's special events - everything except for the drivetrain (FF/FR/MR/4WD) and aspiration (NA/Turbo) races - there is no requirement that your car actually fits into the category that the event is for. Over the course of this run, the Trueno will race against four-door saloons, convertibles, and estate cars, among others. Unsurprisingly, I win the race without much difficulty.

197hp races

I now start working on the GT League, the main meat of the playthrough. It consists of three stages which must be completed in order (unless you're playing the Japanese version):
  • the National Leagues, which consist of two or three races in each of six countries
  • the European and Pacific Leagues, with three races each, and finally;
  • the World League, a five-race championship against the fastest racing cars in the game
I have no trouble with race 1 in either Japan or the UK, but can only manage a third place in Italy, where the CPU cars consider braking to be a suggestion at most when taking the sharp right-hander at turn 3 of the Rome Short Course, which can lead to the loss of a lot of time if you aren't well clear of the pack by then. Either way, that can only mean one thing - time to upgrade the car. The super soft racing tyres, racing flywheel, carbon propeller shaft and a stage 1 weight reduction are applied for a total cost of around 20,000 credits, and after a quick detour to win race 2 of the Sunday Cup and all three races of the Clubman Cup, I return to win race 1 in Italy. Race 1 of the 80s Sports Car Cup is also taken care of before race 1 of the German League - the sole 216hp race in the game.

246hp races

I continue to work my way through the National Leagues, winning race 1 in each of the USA and France, as well as race 1 of the Compact Car World Cup at the Rome Short Course, but just falling short at race 2 at the Seattle Short Course. Another round of upgrades, resulting in a significant power increase later, I finish off the last of the Sunday Cup races before returning to claim victory in Seattle. The first races of the Convertible and Historic cups are taken care of, both at Tahiti Road.

295hp races

Five more National League races, race 1 of the FR Challenge, and race 3 of the Compact cup are taken care of with ease, but now I arrive at one of the most infamous races in the entire GT series - race 2 of the Historic cup at Rome Circuit.

In this race, your opposition consists of pre-1980 sports cars with around 200hp - various Lotuses, a Toyota 2000GT and a Lancia Stratos, for example. Oh, and a Ford GT40 Mk1 with 305hp (10 more than any car you can enter with) and with stock tyres that are equivalent in grip to racing medium tyres on most other cars. Unsurprisingly, this is considered the most difficult race in the game (unless you had the early US version where a Vector M12 race car could show up as an opponent in the Trial Mountain 30-lap endurance race), and the first time most players win this race is when the GT40 doesn't show up on the grid. Nevertheless, skilled players can beat the GT40, even with further handicaps. TeaKanji on YouTube has quite a few videos of this, such as beating the GT40 with stock tyres, or with a car with only 142hp, or while only using first gear, or even while giving the GT40 a 30-second head start:


I don't manage to beat the GT40 on my first attempt, but I'll leave it for now as it isn't essential to this run.

345hp races

After selling off my prize cars, I have more than enough credits to fully upgrade my car, except for the racing modification (and stability control and traction control, but they're very expensive and not that useful). In the GT League, race 3 in Japan and race 2 in the UK are taken care of, and in the special events, race 2 of the Convertible cup and races 2 and 3 of the 80s cup are all won easily.

394hp races

The USA and UK leagues are finished off, while a whole host of special events are ticked off - the entirety of the Wagon Cup, the remaining races in the 80s and Historic cups (although there was no GT40 in the field for race 2 at Rome this time) and the first races of the 4-Door Cup, Grand Touring Car Trophy, and Pure Sports Car Cup.

443+hp races, and the final push

The last of the national GT League races is completed as I win race 3 in Germany. Then, after I do a few more 443hp and 493hp special events as a warm-up, I take on the Pacific League, featuring Japanese and American cars. With a power limit of 542hp, this is, on paper, the most difficult event I have tackled up to this point, but I win all three races on the first attempt. The European League for, well, European cars is ostensibly another step up, with a power limit of 591hp, but once again my Trueno is more than up to the task.

With the National, Pacific, and European Leagues conquered, I am now, in theory, able to take on the GT World League. But even after applying the racing modification, I don't like my chances of success in a series where even the least powerful opponent will have easily more than double my car's power.

However, I have a plan.

Remember when I said that "as late as 2001 it was being raced in the All Japan Grand Touring Car Championship"? Well, GT2 contains a number of cars from the 1999 season of the JGTC (as well as a few from previous seasons), from both the GT500 and GT300 classes (so called because when these classes were established in 1996, the cars in each class had around 500hp and 300hp respectively. Nearly 30 years and several regulation changes later, the GT500 cars have over 600hp, while in the GT300 class, even the least powerful cars will have nearly 500hp, and some of the more powerful cars aren't that far off the GT500 cars in terms of engine power). There are GT500 and GT300 championships in the special events section, and among the four possible prize cars for winning the GT300 series is this bad boy:

The BP Apex Kraft Trueno GT from Gran Turismo 2

To warm up, I contest the five races of the Super Touring Trophy - essentially the Gran Turismo version of the '90s British Touring Car Championship - and win them all by at least five seconds, and a couple by over ten seconds. On paper, the GT300 cars should be faster than the Super Touring cars, but not overwhelmingly so - around this time they performed similarly in a straight line, with the GT300 cars having a handling advantage due to having more advanced aerodynamics. However, quite a few racing cars in GT2, mostly JGTC and rally cars, have significantly increased performance over their real-life counterparts. In the case of the GT300 cars, they're generally around 100hp up on the actual cars (Although these cars would generally have more accurate specs in future GT games, the most egregious example of this is still a couple of games away). This wasn't going to be easy, but I reckoned it was doable.

Race 1 at Grand Valley East put that idea in serious doubt, as I finished 5th, side-by-side with the GT300 Trueno. Race 2 at Laguna Seca went somewhat better, as I came in 3rd, and I was only .007 seconds away from a win at Deep Forest. However, another 3rd place at Mid-Field eliminates me from title contention and after a 5th in the final round at Apricot Hill I finish the series in 4th place. My second attempt at the series sees me get the win at Deep Forest along with two second place finishes, but that Impreza is just too fast, winning every other race this time. A third attempt ended with a win at Apricot Hill, but a terrible start with two 5th places meant that it was too little, too late.

At this point I was ready to give up on this challenge, but while looking through TeaKanji's channel for those GT40 videos, I came across this:


It's a Corolla Levin rather than the Trueno, but it's got the same specs, and the video shows the Grand Valley East race - the most difficult race in the series - so I changed my Trueno from the setup I was using (which was itself based on the advice given in TeaKanji's GT2 guide) to the setup shown in the video, and found that I was about a second a lap quicker around Grand Valley East. Not only that, but there was no Impreza on the grid for this attempt, so I was feeling optimistic. Third place in the first race was better than I had managed before, but the RX-7 (and a yellow RX-7, too - damn you Keisuke Takahashi!) proved to be too consistent, and a spin towards the end of race 4 ended my title hopes. A further attempt ended with me finishing six points behind the winning Impreza - the closest I had come yet, but I felt like I had taken it as far as I could with my current skill level.

That was until I realised something - all the gameplay in TeaKanji's GT2 videos uses a frame rate mod, and he says right at the beginning of his GT2 guide that this mod vastly improves the handling. This has to be worth a try, surely?

The first attempt didn't get off to the best of starts, but after getting used to the change in the car's handling I finished the series just two points behind the winning Silvia. I reckoned one more attempt was all I would need. Third place at Grand Valley East was a decent start, and was followed by a second place at Laguna Seca. Importantly, each race was won by a different opponent - as a result, I was only one point off the series lead. The Impreza and RX-7 may be the fastest posssible opponents, but it may be beneficial to have them both appear on the grid so that they can take points off each other like this. Another win at Deep Forest followed before a pivotal race at Mid-Field, where I would have to finish second in order for the championship outcome to remain in my hands going into the final race at Apricot Hill. However, the Mid-Field race is the second-hardest race in the series after Grand Valley East, as the track heavily favours power, and in my previous attempt I finished fifth. This time, though, I navigated the twistier middle section of the track to perfection, and drove defensively when needed, to just about hold off the Silvia for that all-important second place. As an added bonus, the RX-7 finished down in fifth, all but eliminating it from title contention.

That meant a winner-takes-all showdown between my Trueno and the Impreza at Apricot Hill. I was in the lead by the end of the first lap, but the Impreza and RX-7 would get back in front at times during the middle stage of the race. By the end, though, I had built up enough of a lead in the more technical parts of the circuit that my rivals couldn't make it up on the home straight. With that, a major hurdle in this run had been cleared.

Race result: 1) Toyota Sprinter Trueno 2) Mazda RX-7 3) Subaru Impreza 4) Toyota Sprinter Trueno 5) Nissan Silvia 6) Toyota Celica

Series result: 1) Toyota Sprinter Trueno (32) 2) Subaru Impreza (29) 3) Mazda RX-7 (24) 4) Nissan Silvia (16) 5) Toyota Sprinter Trueno (14) 6) Toyota Celica (5)

And look at what showed up in my garage...

The BP Apex Kraft Trueno from Gran Turismo 2... but now it's in my garage

There's only one thing left to do (well, aside from earning the International A licence that I need in order to enter the series) - take on the GT World League. I'll let this video explain how that went:


Conclusion

When GT1 came out, it was a generational leap for the racing game genre and many thought there was no way it could be improved upon, at least not in this console generation. GT2 came along and proved them all wrong. With its greater variety of cars, tracks, and races, GT2 builds on the platform created by GT1 in a way I don't think anyone but Polyphony Digital saw coming. I also noticed that the racing was a lot closer than in GT1, although this is probably a result of more aggressive rubberbanding rather than a substantial improvement in the opponent AI. Either way, there's a good reason why this remains the peak of the GT series in the eyes of so many people.

Next up: a new console generation looms large, and so does a GT sequel. Until next time...

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Initial D is a manga series, created by Shuichi Shigeno, which ran from 1995 until 2013 in Weekly Young Magazine. It tells the story of Takumi Fujiwara, a young man working for a petrol station owned by his father Bunta, a former racing driver, in a mountainous area of Gunma Prefecture, delivering tofu in an old Toyota Sprinter Trueno. One of his work colleagues is the leader of a street racing team, the Akina Speed Stars, but is unaware that Takumi has been practicing his driving skills while on the job. Eventually, the Speed Stars are challenged by a rival team, the Red Suns, and are thoroughly defeated - until Takumi appears in his Trueno and beats the shiny new Mazda RX-7 of the Red Suns' Keisuke Takahashi. The series then follows the exploits of Takumi as he rises through the street racing ranks and eventually becomes a renowned rally driver, setting up the sequel series, MF Ghost.

The series was a massive hit, spawning multiple anime series and movies, no less than 27 video games, a live-action movie (with a second possibly on the way), becoming associated with an entire genre of music, and influencing countless pieces of car-related media over the last thirty years - including the subject of this post, Gran Turismo.

The title screen of Gran Turismo

My aim is to make as much progress through GT Mode as possible while driving only cars based on the AE86 chassis - meaning the fourth generation Toyota Sprinter Trueno mentioned above, or the fifth generation Toyota Corolla Levin (essentially the same car as the Trueno, but with fixed headlights instead of pop-up headlights and a few other minor styling differences). While the AE86 has a reputation in the Initial D universe as a bit of an old banger, in reality it had a decent motorsport career - taking Toyota to the 1986 European Touring Car Championship manufacturers' title and Chris Hodgetts to the 1986 and 1987 British Touring Car Championship drivers' titles - and as late as 2001 it was being raced in the All Japan Grand Touring Car Championship, the forerunner to the modern Super GT championship. Not to mention drifting, where to this day the AE86 competes and holds its own against cars forty years newer. So clearly there's some potential here - the question is, just how much?

The rules of this challenge are as follows:
  • Apart from licence tests, the only cars that will be driven will be the Toyota Corolla Levin GT-Apex and Toyota Sprinter Trueno GT-Apex (in GT1 at least - there are related cars that appear in future GT games that I'll mention if they come up). In general, the Trueno - and in particular, the High-Tech Two Tone black and white Trueno made famous by Initial D - will be preferred
  • The challenge is considered to be completed when the main GT League championship (the GT World Cup in GT1) has been won
  • I will give myself three attempts at series races and five attempts at single races (unless it's clearly unwinnable)
  • I will not quit and re-enter just to re-roll the opponent cars
Anyway, on with the show. I am running the PAL version of GT1 in the Duckstation emulator, and playing on a standard Xbox controller (you may recall my post from last year about playing emulated PS1 racing games on my Logitech G29 - some games work well, but Gran Turismo isn't one of them).

Sunday! Sunday! Sunday!

I head to the Toyota used car dealership and pick up the Trueno for 7,900 credits, in the same colours as Takumi's car. The remaining 2,100 credits are spent on a racing flywheel and a stage 1 weight reduction, and after picking up the B licence, it's time to tackle the Sunday Cup. Here's how the field looks. My Trueno is the least powerful car, but also the lightest, and around the tight and twisty Autumn Ring Mini that should work in my favour. In GT1 (unlike GT7, or any GT game after 4 for that matter) you can take part in a practice session and one-shot qualifying before the race. I qualify fifth - this looks like it could be tough. The race is a different story, though - by the halfway point of the first lap I am in the lead, and I take a reasonably comfortable victory.

Race 2 is at the High Speed Ring - where, on paper, my power deficit should make victory much more difficult. Sure enough, in qualifying I'm a long way off the pace. But once again, I fight my way through the field in the race.

The third and final race of the Sunday Cup is at the Grand Valley East Course, where I wrap up the championship:

Race result: 1) Toyota Sprinter Trueno 2) Toyota MR2 3) Mitsubishi Mirage 4) Nissan Silvia 5) Honda Civic 6) Mazda Demio

Championship results: 1) Toyota Sprinter Trueno (27) 2) Toyota MR2 (16) 3) Mazda Demio (11) 4) Mitsubishi Mirage (9) 5) Nissan Silvia (7) 6) Honda Civic (5)

After picking up my winnings and selling the Mazda Demio A-spec prize car, I have a budget of nearly 40,000 credits with which to upgrade my car. The credits go towards a stage 1 turbo kit, hard racing tyres, semi-racing exhaust, semi-racing suspension, and a twin-plate clutch. Next stop is the FR Challenge. The level of opponent is a big step up from the Sunday Cup: despite the upgrades, I still have the least powerful car on the grid. There is a Levin and another Trueno on the grid, too, while it looks like the main threat will come from the RX-7 - is that you, Keisuke? I take some time to set up my semi-racing suspension - pay special attention to the ride height. The PS1 GT games have... not so much a bug, as a programming oversight, where if the front of your car is lower than the rear, the game assumes you are going downhill and boosts your acceleration accordingly.


In race 1 at Grand Valley East Course Reverse, I qualify fifth and lead home a Trueno 1-2. It only gets better in qualifying for race 2 at Deep Forest Reverse, as I pick up my first pole position of the run. But the RX-7 takes the victory, setting up a race 3 decider at Grand Valley Speedway Reverse. The RX-7 takes the pole, while I am 6th by some distance. But in the race, I fight through the field once again to claim the series victory:

Race result: 1) Toyota Sprinter Trueno 2) Nissan 180SX 3) Mazda RX-7 4) Nissan 180SX 5) Toyota Sprinter Trueno 6) Toyota Corolla Levin

Championship results: 1) Toyota Sprinter Trueno (24) 2) Mazda RX-7 (17) 3) Nissan 180SX (13) 4) Toyota Sprinter Trueno (9) 5) Nissan 180SX (8) 6) Toyota Corolla Levin (4)

After selling the prize car - a Nissan Silvia - I spend another 30,000 or so credits on upgrades and head for the Lightweight Challenge - this is an odd championship that is only open to certain cars. The common thread seems to be that the eligible cars have naturally aspirated engines with a displacement of less than 2 litres, although not all such cars are able to race in this series. Despite being fitted with a turbo kit earlier in the run, the Trueno is eligible. For the first time in this run, my Trueno isn't the least powerful car on the grid. And sure enough, pole position and the win are secured at Autumn Ring Mini Reverse. Race 2 at Clubman Stage Route 5 is a little trickier, with a narrow victory after qualifying 6th. A mistake in race 3 at Deep Forest Reverse costs me the win, but it's not enough to stop me from winning the championship.

Race result: 1) Honda Civic 2) Toyota Sprinter Trueno 3) Mazda Demio 4) Toyota Sprinter Trueno 5) Honda Civic 6) Mitsubishi Mirage

Championship result: 1) Toyota Sprinter Trueno (24) 2) Honda Civic (19) 3) Honda Civic (12) 4) Toyota Sprinter Trueno (9) 5) Mazda Demio (7) 6) Mitsubishi Mirage (4)

Join the Club, Man

After selling the Mazda MX-5 prize car and spending the proceeds on more upgrades, I obtain the A licence and get to work on the Clubman Cup. The opposition here is of a similar standard to the FR Challenge. But with the Trueno having been significantly upgraded since then, they put up nowhere near as much resistance, allowing me to take three wins out of three and two pole positions (a second place in qualifying for race 2 at Clubman Stage Route 5 being the sole blemish on my record).

Championship results: 1) Toyota Sprinter Trueno (27) 2) Subaru Impreza (18) 3) Toyota MR2 (12) 4) Mitsubishi Eclipse (8) 5) Nissan Skyline (6) 6) Honda Prelude (4)

With the prize money, and the proceeds from selling the prize car (a Chevrolet Camaro this time - a significant step up in performance from previous prize cars, but I still get the same 12,000 credits for selling it) I now have enough credits to add every upgrade to my Trueno except for the racing modification.

The Grand Tour

(note 1: this section will be rather light on screenshots as I clicked away from Duckstation at some point and the screenshot hotkey only works if Duckstation is in focus. Sorry!)

I'm going to need those upgrades, as this is what awaits me in the GT Cup:

Entry list: Toyota Sprinter Trueno, Honda NSX, TVR Griffith, Dodge Viper, Toyota Supra, Subaru Impreza

(note 2: why does my car appear slightly lighter here than in the garage? It's because of another programming oversight: the formula used to convert the power from PS (short for pferdestärke, a rough metric-based equivalent of the horsepower, and the unit of power used in the Japanese version) to horsepower is being applied to the car's weight as well)

A Dodge Viper? A Honda NSX? What chance does the Trueno have against them? Qualifying for race 1 at Grand Valley Speedway suggests the answer is "none". We've seen previously that qualifying is one thing and the race is another, but surely ten seconds a lap is too much of a gap to bridge? The race begins, and the Griffith, Supra, and Impreza are overtaken in the first lap. I spend the second lap and about half of the third battling for second with the Viper, before closing in on the leading NSX as we come to the final chicane, overtaking it, and just about managing to hold on to the position on the home straight. Wow - this might actually be doable. Race 2 at Deep Forest is won with another final lap pass on the NSX, and another win at Special Stage Route 5 - a surprisingly comfortable one, this time - sees me secure the championship with a race to spare. I'm not quite able to pull off the sweep as I have to settle for second in Race 4 at Trial Mountain, but I certainly didn't see that coming at the start of this championship.

Taking on the World (and failing)

After selling the prize car (a full-on racing version of the Toyota Chaser, and yes, you still only get 12,000 credits for it), applying the racing modification, and obtaining the International A licence, it's time to tackle the ultimate challenge - the GT World Cup. Here are the opponent cars and oh my word. We have:
  • A Nissan Primera touring car and a Toyota Celica rally car (which is listed as an FF car instead of a 4WD like the actual Celica GT-Four - this is because of yet another programming oversight, where the Celica in this event uses the physics data from an entirely different car), which have a performance advantage over me but not an overwhelming one, and should be beatable
  • A Mitsubishi Lancer Evo IV which is about as powerful as my main rivals in the GT Cup, but is much lighter
  • A Honda NSX GT2 with significantly beefed-up specs compared to the real-life car, which won its class at the 1995 Le Mans 24 Hours
  • A Subaru Impreza "Rally Edition" with about double the power that the real-life WRC car had
Yeah, I don't think this is going to go very well. And - spoiler alert - it doesn't. The best result I can manage is a fourth at Deep Forest, with the Celica being the only car I can consistently beat (and even then, not at the High Speed Ring). I finish the series fifth in the standings, and with no realistic prospect of even getting a podium, let alone a race win, unless I got extremely lucky with the opponent line-up, I decide to end the challenge here.

Conclusion

While the series would soon go on to bigger and better things, it's easy to see how this game caused such a sensation when you compare it to the other racing games that were around in the late '90s. It wasn't just the unprecedented amount of content, as even though the CPU oponents don't put up the stiffest challenge (in equal machinery, at least) the actual driving feels great and as long as you're willing to handicap yourself a little in terms of the car you select relative to the opposition, the racing action as a whole is top-notch - the GT Cup in particular was great fun.

The adventure continues in Gran Turismo 2. Until next time...

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